ACLS shader 2.0+
A Unity, VR ready, Avatar shader for VRCHAT and similar platforms. Built upon the shading principals of: My unique lighting methods, UTS2 Shader, Unity Standard Shader, Mihoyo Studio, and more flavor. Development started beginning of 2018 and continues to this day. My project defines NPR/PBR features and world lighting adaptability before they were even considered relevant or possible in vrchat for avatars.
Project Intent
This project exists free for my technical artist experiments and professional development. The booth page here exists for wider distribution and donation support alongside the github repo. Buying me coffee encourages development!
Overview
Designed to match or fallback against the randomness of VRCHAT user generated maps. Its aware how world lighting works and what most typical problems are. Nearly all aspects of lighting context and using it as materials can be controlled for Toony or Realistic styles (NPR/PBR). Over 350 controls to define your avatar appearance, you can get your wanted look. This is not a plug and play shader; Settings must be fine tuned. Your visual style is your own and not a preset shared.
Github:
https://github.com/ACIIL/ACLS-Shader
Alternative File Releases:
https://github.com/ACIIL/ACLS-Shader/releases
Wiki, documentation, and links:
Consult my discord server for best personalized support and examples. Invite in the wiki. Older documentation: https://github.com/ACIIL/ACLS-Shader/wiki
ACLS v2.0+ Quick(very quick!) setup guides
https://www.youtube.com/playlist?list=PL0QH8aqZovZMuNuKVYFd2pPu0uuhrJ2rK
Change log
See changelog at: https://gist.github.com/ACIIL/67b5a1a327659ee9d5537ea36c8dea33
Discord And Contacts
https://github.com/ACIIL/ACLS-Shader/wiki/Links